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Animation, puppetry, and wonder worlds Pot
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  • @mrbill cheers mate =)

     
    Proud to introduce a friend of mine =)

    Robert White and his Criaturas Particulares
     

    And other of his projects, La Santa Rodilla

  •  
    Manly • 2014
     

     
    Credits

    Created By: Jesse and M. Justin Moynihan
    Written By: Jesse Moynihan and M. Justin Moynihan
    Directed By: Jesse and M. Justin Moynihan

    Storyboard By: Jesse Moynihan
    Timing Supervisor: Larry Huber
    Sheet Timing: Emory Ron Myrick
    Character Designers: Jesse Moynihan, Danny Hynes, Thomas Herpich, Jojo Baptista
    Prop/Efx Designers: Michelle Xin, Jojo Baptista

    Background Design: Robert Sato, Jesse Moynihan
    Background Painter: James Stokoe
    Color Stylist: James Stokoe
    Storyboard Revisions: Luke Weber
    Manly Hud Design and Animation: Mike Perzigian
    Fractal Planet Design and Animation: Jacky Ke Jiang

    Executive Producer: Fred Seibert
    Producer: Kevin Kolde, Eric Homan
    Co Producer: Jesse Moynihan, M. Justin Moynihan
    Production Manager: Sylvia Edwards
    Production Coordinators: Stephen Worth, Dana Jo Granger
    Casting Director: Meredith Layne, Csa
    Editor: Andy Tauke
    Animatic Editor: M. Justin Moynihan
    Compositing: Nicole Torres

    Cast
    Manly - Jill Bartlett
    Nimbus - Joey Richter
    Ahriman - Steve Agee
    Skinny Ripped - Roger Craig Smith
    Eyes-No-Eyes - Roger Craig Smith
    "Zealots" - Joey Richter, Roger Craig Smith, Steve Agee"

    Voice Director: Meredith Layne
    Dialogue Recording: Salami Studios Post Production
    Post Production: Sound Design And Editorial
    Sound Design and Editorial: Paul Menichini
    Foley Mixer: Roberto Dominguez Alegria
    Foley Artist: Cynthia Merrill
    Dialogue Conform: Mark Mercado
    Re-Recording Mixer: Thomas J. Maydeck C.A.S

    Score By: Jesse Moynihan, M. Justin Moynihan And Alex Tyson

    Animation Checking: Wendy Jacobsmeyer

    Track Reading: Slightly-Off Track Inc.
    Animation Services: Dongwoo A&E Co., Ltd

    Animation Director: Ki-Ho Hwang
    Layout Artists: Jae-Ok Lee, Sung-Kyu Kim, Hyun-Duk Hong

    Model Checker: Mi-Young Hwang

    Assistant Animation Supervisors: Jung-Sil Kang

    Key Animation: Hyun-Seok Seo, Seung-Ki Cho, Suk-Ki Nam, Jong-Pil Won, Dong-Kwon Park

    Final Checker: Jin Namkung
    Background Director: Yoon-Ho Lee
    Color Stylist: Oak-Ja Yu
    Composition: Tae-Hee Heo, Dong-Pil Ku, Hye-Won Lee

    Production Staff: Shinwan Kim, Young-Wun Park, Hoon-Jae Lee

  • Japan’s Studio Ghibli Envisages Short Break, not Imminent Closure

    Iconic anime producer needs to slim down since retirement of Hayao Miyazaki

    http://variety.com/2014/film/news/japans-studio-ghibli-envisages-short-break-not-imminent-closure-1201274707/

  • Salu2 monsieur @jleo =)

     
    Today a couple of my OReally favs

     
    Please Say Something2009
     


     
    Credits:

    Written, Directed & Produced by David OReilly
    Sound design & Voice synthesis by David Kamp
    Sound design & Music by Bram Meindersma
    Distributed by Future Shorts.

     
     
    The External World2011
     


     
    Credits:

    Directed by David OReilly
    Written by David OReilly & Vernon Chatman
    Produced by David OReilly & Henning Kamm
    Sound & Music by Bram Meindersma
    Animation by Max Stöhr, Tobias Von Burkersroda & Jim Levasseur
    Rigging by Amy Hay
    Voices by Julian Barratt, Pearl Brilmyer, Adam Buxton, Christopher Kline, Stefanie Jones, Bram Meindersma, Hanayo Nakajima & Tenko Nakajima

  • @maxr David OReilly, great stuff! LOL:)

  • @jleo LoL de re LOL on your LOL... mogul d'mongol gol goooolllL!!!

     
     
    Today's Alan Becker's kickstart founded Animator vs. Animation IV2014

     

    Credits:

    Music by Sarah Eide

     
    Previous 3 episodes

    Animator vs. Animation III
    Animator vs. Animation II
    Animator vs. Animation

  •  
    Santiago 'Bou' Grasso's Padre • 2013
     
    Be sure to watch the BTS video, it's already soul nurturing ,-)
     

     
    Credits:

    Productora / Production Company: opusBou
    Director / Director: SANTIAGO 'BOU' GRASSO
    Guión / Screenplay: SANTIAGO 'BOU' GRASSO & PATRICIO PLAZA
    Fotografía / Cinematography: SERGIO PIÑEYRO
    Dirección Artística / Art Director: SANTIAGO 'BOU' GRASSO
    Música / Music: LUCAS NIKOTIAN & PATRICIO PLAZA
    Sonido / Sound: PATRICIO PLAZA & ALEXANDRE LORMEAU
    Montaje / Editing: SANTIAGO 'BOU' GRASSO
    Animación / Animation: SANTIAGO 'BOU' GRASSO

     

  • Today computer animation
     

    Home Sweet Home2013

     

    Credits:
    A short movie by Pierre Clenet, Alejandro Diaz, Romain Mazevet and Stéphane Paccolat
    made in Supinfocom Arles during our last year in 2013
    Original music by Valentin Lafort.

     

    La Détente2010

     


    Credits:
    Pierre Ducos & Bertrand Bey
    The film was created with technical support from KAWANIMATION
    sound design by "Face B", and original music by Patrick STEMELEN

     

    Pixar's Inside Out trailer • to be released mid 2015
     


     
     
    BTW I find extremely annoying that many platforms showcasing these animations do not have a clear credit sheet.
    Normally these are the kind of crafted films that involve a lot of people, very hard work and LOVE;
    please credit them properly, thank you =)

  •  

    Wolves2009
     

     
    Credits:
    Writer, Director: Rafael Sommerhalder
    Cast: Tony Guilfoyle, Bali Engel
    Sound Design, Dubbing Mix: Zhe Wu
    Music: Hansueli Tischhauser
    Production: Royal College of Art, London

     
     

    Oru Burus2012
     

     
    Credits:
    A Supinfocom graduation movie co-directed by Anton Brand, Guillaume Klein, Charlotte Quillet and Raphaël Théolade.
    ///
    And talking about SUPINFOCOM, check their page, there's some very nice work displayed there; recommended: Ulysse =)

     
     
    Caldera2012
     

     
    Credits:
    FULL CREW
    Amir Zarrin
    Andrew Chan
    Andrew Kantos
    Andrew Nighswander
    Ann Mullin
    Ashley Souza
    Audrey Condon
    Barbara Bolles
    Ben Fiske
    Chris Bishop
    Chris Perry
    Christine Stuckart
    Cristin McKee
    Dan Finnegan
    Dan Peck
    Daniel Gilbert
    Dave Boutillier
    Ed Bishop
    Edgardo Padilla
    Evan Viera
    Ian Krebs-Smith
    Jake Blais
    Jake Mazonson
    Jarred de Beer
    Jerry Chan
    Jim Levasseur
    Josh Marvel
    Katie Taccone
    Katie Wynkoop
    Liz Ellis
    Louai Abu-Osba
    Marcus Wolf
    Michael Flaherty
    Nat Stein
    Owen Granich-Young
    Perry Chau
    Raf Anzovin
    Rhea Kewalramani
    Rob Sandell
    Ryan Moore
    Sam Plattner
    Samah Majadla
    Shane Kirby
    Stephen Sues
    Taryn Johnson
    Tati Soutar
    William Young
     

  • Don't know if you guys know this one: Madame Tutli Putli

  • @MrZz gorgeous!!!... at all levels
    Thank you so much for dropping L'Madame =)

     
     
    Despite William Kentridge express himself through different media and his work range from drawing and painting to film, installations, text, kinetic objects and sculpture, performance and scenography; I just hastily gathered some of his older animated films available in YT.
     

  • Still within the arty farty world but with completely different (virtual) approach, Jonathan Monaghan

    When I watched an excerpt of Alien Fanfare I have to see I literally laugh out loud, those candelabras... ja ja ja.
    Monaghan works mainly with Studio Max and in his creation one can find references to cinema and the history of art and iconic objects (of pop culture). Personally I like the "absurd imperfections" and total surreal elements in his videos/renders... a flying black pineapple egg with a bouncing pair of testicles it's just perfect example.

     
    I commend you to read some of the interviews and articles, specially the 2014 ones - here.
    Note that almost all videos here are excerpts and not the full shebang

     

     

     

     


     
    And some grabs from his renders

     



     
    Coincidently enough, this afternoon I was passing a "fine" neighbourhood and in a decor shop's window, other than the mandatory buddha, there were these very expensive... things, which seemed 3d renditions of a Jonathan Monaghan's videos imaginary.
    image
    image
    image

     
    An this snail shop can be part of it too, those are empty snails shells

    image

    IRL_.jpg
    800 x 1056 - 265K
    IRL_2.jpg
    800 x 514 - 146K
    IRL_3.jpg
    800 x 470 - 144K
    snails-shop-1.jpg
    800 x 600 - 202K
  •  
    Some of the 72 beness galore from Mr. Lee Hardcastle
     


  •  
    The Dam Keeper2014

     

     
    Credits:
    Robert Kondo (Director)
    Daisuke 'Dice' Tsutsumi (Director)
    Zach Johnston and Matteo Roberts (Composers)
    Erick Oh (Supervising Animator)
    Bradley Furnish (Editor)
    Duncan Ramsay (Producer)
    Megan Bartel (Producer)

  • @BurnetRhoades hey man, so good to "see" ya Sean =)
    Did know this one, but many probably don't, anyway important thing 4 me to say is thank you for hiving it here

    Just came from the cinema, watching for the 3rd time Kaze tachinu (The Wind Rises), probably Miyazaki's last.
    Such profound beauty and sensitivity portraying the "good and bad things" without ever falling into cliches, such love 4 the characters, for the work and curiosity for life... I always laugh, cry and keep being surprised with the craftsmanship, dedication and passion, ufff. And the soundtrack and those sound effects made (almost all) with mouth and voices, so full, so colourfull... piercing the heart of life
     
    image

  • Did know this one, but many probably don't, anyway important thing 4 me to say is thank you for hiving it here

    Yeah, it's a few years old but it got passed around at work as we were all looking at interesting "hybrid" styles and I hadn't seen it before. I don't have a lot of patience for toon shaded stuff but the way comic art was used as textures was really well done, I thought. I loved how they did the clouds in this piece as well. Very graphic but still some realism to the feel of the light and really dramatic compositions.

    I still need to see Miyazaki's latest. I haven't cared for how tight and wobbly (I know that sounds contradictory) the Ghibli style has gotten in recent years but the film itself I'm sure is as good as everyone says.

    edit: oh, and thanks. Yeah I had gotten out of the habit of P-V but felt compelled to come back recently to see what folks were talking about.

  • @BurnetRhoades what do you mean with "wobbly"?

  • The drawings aren't solid any more. They have a "wobbly" quality not too dissimilar from the effect you get having clean up drawings traced by someone onto an acetate cel instead of transferring the clean up drawing directly. You get features that go off model, forms that might have been very solid in the clean up drawing kind of skewed, etc. Wandering lines. I'm also not really a fan of how flat everything is anymore in their films.

    Because these films are all done with digital tools now I know nobody is tracing them so I'm at a loss for the why and how this has crept into all of their work. I would have to see some kind of behind the scenes look into the studio so that I could watch the process.

    If they're not actually drawing on paper at all, that would be one of my suspicions. But basically, even though Miyazaki's character designs have remained very common from film to film, for decades, the drawings themselves have become less appealing and the draftsmanship that was there in the '70s and '80s has been lost somehow. What I see now are stiff, impressions of his style.

    It's a very subtle thing, perhaps, but I see the change happen between Princess Mononoke and Spirited Away, the later of the two being undeniably digital and flatter, in palette and in overall character design. I don't feel the same forms anymore or sense that they were drawn by pencil.

    edit: a case in point is evident in that poster above. The male character's left upper arm is just made of squiggles that don't relate to a real form connected to the form of his torso. We recognize what they are but the rumples represented by the squiggly lines don't relate truthfully to the form of the arm underneath causing them to fold in a particular way. So they don't relate to anatomy and they don't create a two dimensionally pleasing form either. That's how most of their drawings look to me anymore so it's very difficult for me to enjoy watching their more recent films, which I'm sure are fantastic as films. The art just pushes a bunch of buttons for me that I'm hyper sensitive to. I can't watch contemporary Mamoru Oshii films for similar reasons and it makes me sad.

  • I'm glad that I asked, thank you for the really great insights Sean =)
    Your film—let people feel the soul and the heart there, but let it be made like a work of hands {R. Bresson}
    One of the things I myself like more about feeling a hand (drawing, molding, scratching, erasing, etc.) behind the imaging is the (freeness of the) error, the imperfections and the very subtle and fresh variations... but technology it's such a bitch or better, we are her bitches :P

    Indeed it's a subtle thing - many subtle things actually - and I don't remotely have the knowledge or experience to "understand" such changes... but I should be able to feel them {monkey hugging a rock}
    I don't think there's any Miyazaki film I have watched so many times as this last one, also in such a variety of different situations/contexts from being with someone I was falling in love (end up in murder), to being alone or with my close primate family; from large screen to computer screen to huge cinema screen with proper surround sound.

    Miyazaki has always had a crush for plains (flying beings/things) as I was about to discover in Porco Rosso (Kurenai no buta) first film from Miyazaki that I really watched and still today one of my favorites. Actually for me there's a phase that ends there Nausika, Castle, Totoro, Kiki's and Porco. From Mononoke on there's another way (maybe more epic or sophisticated) of "letting" the story and characters unfold; not talking so much technically but matter's of direction.

    I would be lying if I said I didn't enjoy Miyazaki's following long features. But in this "final" The Wind Rises there is a uncommon communion of very peaceful, a bit sad (as all goodbyes are), fresh and subtly nuanced well balanced elements. When I was watching it for the third time I couldn't stop thinking about Kurosawa's Stray Dogs, maybe 'cause it has the same historicaly wounded perspective... also the digital artwork processing looked quite matured and well implemented. Another aspect of watching something so many times is that one is confronted with the fact of knowing the story, so either gets boring or the artwork matter offers something else. Each time I was kept under the spell of experiencing new wonders and nuances and layers... and this is something rather difficult to do. It also fascinated me how so many scenes were so close from becoming a cliche and still each time was there a fascinating "resolution", new approach within our threshed way of representing the world... curiosity!!!

    To wrap-up this messy writing and hoping I can be forgiven for quoting again my fav R. Bresson's,
    In this language of images, one must lose completely the notion of image. The images must exclude the idea of image. (Sounds like a Zen koan, but it is a simple declaration of the primacy of emotive engagement.)

    I wander if Miyazaki was referring to (himself and) animation as a dream when
    he chose Paul Valéry's The Graveyard By The Sea last verse:

    The wind is rising! We must try to live

  • @maxr, are you daltonic? it seems your suggestions are all biased towards magenta. Maybe green gel your opticals.

  • @maxr Interesting. Well, I do think I will watch it one of these days. I do think he's one of the most unique and gifted storytellers in animation. Nausicaa will likely always be my favorite but I do feel a certain loss not having seen all of his films yet.

    Animation is my first love so all of my reactions are very emotional. That I learned how it's made has had both positive and negative effects on my perception of what I see. Whereas I'm an advocate of digital techniques for most areas of visual effects I'm far more conservative when it comes to animation. I know that digital techniques can open new creative possibilities while also being cheaper than traditional methods but I can't stand how absolute so much of the process has become. I'm just glad I got to see the final days of real cel animation.

  • @eyefi jajajajajaj vey daltonic indeed, nevertheless I still feel lucky ,-) In honor to you I did fix my right eye; with a spun

    @BurnetRhoades ... I did ponder about what you said; because you said "first love" and that got me thinking, traveling... fzzziuuhhh outer space. Who knows... when I was a child I did make very intricate and complex drawings with spaceships and robots and laser beans {I meant "beams" which are different weapons} and mother ships with the most incredible (literally) forms and those drawings were only sketches to draw even more precise parts of a narrative I now imagine I had lingering in my head, 6 or 7 years old... bad quality sugar.

    So what I did - against my own limit of 1 max 2 video per post - I've taken a idle little dive into some anime sequences. I reckon these are not so much the "style you're into", which seems a bit more dreamy and stylized (egg); in total fairness these are not my "style" either but for several reasons (from color, to the drawing, to the background, to the movements) they made ricochete =)

    Legend of the Galactic Heroes, space opera (just the awesomeness of the costumes!!) beautiful beautiful drawing - with bolero and all

     
    Ideon, remix AMV - for those who don't know anime music video made by fans

     
    Macross, sense of rhythm and space

     
    Macross 2, another different story, however this duel is too epic to pass

     
    just the end - from 2'56'' to 3:01'' five great seconds (Macross plus)

     

  • I love this intro, great colour's palette, Gundam 1982

     
    Baoh, a little bit of gorey plasmodic


     
    The cool, the funk, the smokey Cowboy Bebop... or BIUTIFUL handsaws, sometimes damaged by CGI

     
    For those who want it ALL

     
    And for finishing with something completelly different:

    Hokuto no Ken (or if HeMan had a dealer)


     
    and Luffy!!! I mean One Piece