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The Hobbit, Opinions
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  • I watched it at 48fps 3D and liked it. Think it's a better start at telling the story then LOTR was. I enjoyed the smoother feel and it's the first time 3D hasn't given me a headache.

  • Saw it in 24p 2D. Will go back and see the 48p 3D soon.

    I actually liked the slow startup in the Shire. Gandalf is as good as eleven years ago and Bilbo carries the main part nicely! Felt like being back in middle earth again.

    Things started to get bad once the talking trolls showed up and the CGI-fest started. I prefer my monsters to be all roars and grunts ;)

    Rivendell: Elrond works OK but Galadriel and Saruman felt very add-on and the story doesn't have the same weight to it as LOTR. It's a much simpler story spread over too much bread, so to speak.

    Gollum is spectacular! Story-, acting- and tech-wise the Riddles in the dark-section is the strongest part of the movie. Scary as hell!

    Goblin city on the other hand is very boring with no sense of danger at all. Just a CGI roller coaster with a very "meh" Goblin King. The show down with Gandalf is just ridiculous.

    The main Orch villain is also not very convincing being too CGI. I prefer rubber suits with some character!

    But I hope as Bilbo says in the end: "The worst is behind us".

  • I saw it tonight in 3D 48fps and I really enjoyed it, even though lots of people are pissing on the hobbit bonfire. Yes, they are stretching out the original story, but it wasn't as light as I though it was going to be.

    Totally agree with the comments from @oscillian, especially the goblin fight scene, that was the weakest part of the film for me. Dunno why Saruman was in this film, apart from saying hello

    The sound was superb, it had some real depth to it.

    Gollum's character was really impressive, what a big difference to the previous films.

    My eyes weren't tired afterwards, like they are with other 3D films

  • I remember a similar event when Yamaha launched the DX synths .... similarities :)

  • I was a little disappointed. Within the first 5 minutes I thought, "My god this looks like HD TV." Everything looked cheap. I didn't care for the color grading, it looked to golden and bright. It wasn't until they got underground and it got darker that it started to look right.

    I think I'm officially done with 3D. After seeing the 3D vs 2D of various movies, it just doesn't offer that much more for the extra ticket cost.

    People are going to have to invent new techniques to get HFR to look right. Defenitely by the third movie they'll have it down, but I just wish they'll offer a non 3D HFR.

  • 3D depth perception can vary quite a bit from person to person, that's why some people don't see the benefit in 3D.
    If you want 2D HFR, you could always make your own glasses so both eyes see the same image.

    The story itself was just average for me, but I liked LOTR far more as a book more than the Hobbit.
    The sound was excellent, I have never heard such clarity and imaging in a mix. The 3D I found fantastic, when Thoren stepped in from back of the screen I was about to ask what I thought was another patron in the cinema to sit down, because he was in the way of the screen. And the multitude of layering in the goblin city was very nice. I'm in two minds about HFR, it definitely give it a more lifelike presentation, as they say looking out through a window. I've never seen so much detail in a film before, what with deeper depth of field that comes with being a 3D filming, to the 4K presentation and the doubling in temporal resolution. I felt like I was watching a stage performance. It seems to remove the dreamy character of film. I really didn't like it for the first half of the movie. But by the second half of the film I had either adjusted or it might be because there were so many fast action sequences, you can actually see what is happening. The Transformer movies would really benefit from being 48fps. HFR may not be the best for everything, but it has it's uses. I wonder what it would be like to mix 24fps and 48fps in the same film.

  • I saw the 48p "Real 3D" 2k version (alas, no 4k shown in any local cinema).

    I liked the 48p aspect - it definitly helped to have smooth movements and pans where I use to see very disturbing staggering in 24p movies (except when watching them on interpolating TVs). To me 48p neither looks "cheap" nor unnatural. I also liked the colors, neither too saturated, nor excessively desaturated as in already too many "post apocalyptic" movies of today.

    I still don't like the 3D offered in cinemas - the channel separation is simply not good enough, so I see very distracting "ghost images" at every high-contrast edge. Those ghost images ruined a lot of scenes for me.

    Regarding 2k: It's good enough when you can freely choose your distance from the screen, but sitting in the 9th row of the cinema, the screen was still to big to see a sharp image at 2k, and this was also quite disturbing.

    What was really impressive: The rendering of Gollum and other creatures. Those creatures are not really recognizeable as artificial anymore - great!

    I watched the Hobbit solely for the technical aspects, I didn't expect a clever or interesting plot, and there wasn't any. What exactly kept the magician from calling his feathered friends right at the beginning and have them deliver his team directly to the lonely mountain? Never mind. They really could have spared me the singing, though...

  • Only because you mention it. Do you know how The lord of the ring should have ended? Have a

    Sorry for the OT but I could not resist :-)

  • Word is out that Friday night screenings have broken all-time records. Go figure.

    (Then of course the typical cinema goer was overweight, dressed in a track suit and thought the movie was "cool" - but also thought Shirley Temple was a building). ;-)

  • I just saw the 48fps, and it was 4K. No Dolby, though. The cold, lifeless nature of it is no fault of the 48fps, the 3D or the 4K! Set building materials, lighting and makeup have a VERY long way to go before they are realistic at these frame rates and resolutions. That is why the film seemed so fake, not because of the 48fps 3D tech. The outdoor helicopter shots looked immaculate . . . because they were filming real landscapes. The closeups looked fake because they were. You're seeing makeup, not peoples' faces, and it is obvious . . . just like the styrofoam rocks. 3D 4K has this strange way of revealing contrived lighting, too. It is so easy to see where a light source is coming from.

  • @B3Guy

    That comparison with outdoor helicopter shots sounds about right. If so, I wonder what can be done to fix the scenery & make up in future productions?

  • I had the opportunity for HFR, but got the 24fps version ticket. The film was mostly ok, but very strangely, in the panning shots in the beginning (daylight scene, grass and nature and people walking around) there was extreme stuttering. seems to me they shot those at 1/100th shutter or higher. really bad. almost impossible to see anything.

    luckily there were not many of these shots.

  • @B3Guy --- Just seen the HFR 4K 3D in Oxford. Spot on with everything in your post. My family noticed that things you'd expect to have weight looked too light. For me the major issue was the slowness of progression and the overly long chase sequences.

  • @AKED
    +1000, haa, haa DOL

  • It was awful. Not enough story for 1.5hrs let alone the ridiculous 3hrs I spent watching it. HFR made the whole thing look like a diorama. And indoor shots in small spaces made it look like a cheap tv show (lighting? Color?)

    48fps did make the fast 3d scenes at least watchable.

  • No three hour movie should ever been given any editing credit.

  • @fatpig, those scenes were stuttering on 48fps too, strange it only occurred on a few of the opening scenes

  • I will have to see it as a Tolkien fan. It has to be better than some versions. I downloaded the trailer in 2K or whatever and played it on my Catleap, it looked really fake and plasticky, like some sort of "Snow White and the Dwarves deconstructed". But I'll see it; they have my money.

  • I went to see this with someone that 1) was not a big Tolkien fan 2) apparently did not know that one book was being split into three movies and 3) did not have the strong feelings about the HFR aspect that I did. However, I did convince them to precede our 4K 48 FPS viewing by watching the first 10 minutes of a 4K 2D showing down the hall.

    So first some common ground between the two of us on the topic. The acting was quite enjoyable and we both appreciated that a lot more than we thought we would. Freeman, Clanchet and McKellen were particularly enjoyable. We both agreed that the water looked quite nice in the elven council scene. And we enjoyed the eagles more than expected. That's pretty much the extent of the commonality of our observations, though. :)

    First of all, I did not "get used to" HFR. Throughout the entire film (from start to finish) there were parts that worked better than others and I was every bit as distracted by some of the ones near the end as I was at the start. I think there's a fundamental disagreement about language when we talk about these things because the word "smooth" was not what came to my mind when I looked at the start in 4K 48 FPS 3D vs 4K 48 FPS 2D - it looked smoother to me at 24 FPS. At the start I thought I might not see any moments that worked in HFR - but I was surprised to find which shots did and which ones didn't.

    First of all, the idea that HFR gives you license to ignore the rules of good cinematography regarding panning etc. are complete bunk. The scenes that were the most hectic were among the ones that drew me out of the film the most. No, HFR worked the best when motion was slower or more subtle - especially in slow-motion scenes.

    Second, it is almost impossible to avoid the video game comparisons. I'll try and get into that more later but the short version is that there is well over a decade of 60 FPS console gaming content available and it might have been worth spending more time looking at what did and did not work in them before making this movie.

  • I'm going to quote my 18 year old brother's reaction to seeing the Hobbit in 48 FPS 3D. I got this text from him right after he watched it.

    "Just saw The Hobbit! I know what you mean about it being weird to look at. I felt like I was watching Mass Effect the whole time..." "... but really good nonethless."

    And after I responded he added.

    "Yeah I never quite felt like I was watching real actors... But yeah thank you for explaining why that was. I would just have been confused otherwise..."

    So there's a reaction from a younger videogamer that has less reason to be attached to 24/25 FPS and isn't involved in photography or movie production. Note, he had a much stronger reaction to that than when we watched Old School with motion interpolation on (which nonenthless bothered me enough that I simply couldn't leave it on any longer after the first 30 minutes or so :)

    Also, let me rule out "it was in 3D" as a factor by saying that he did not have that reaction to 24 FPS 3D in this year's Spider-Man film.

  • This is definitely a unique opportunity to see one film in multiple formats! Seems the 48 fps (HFR) issues are talked about more than 3D - the controversy is now about HFR and not 3D.

    I saw a 2D 2k 24fps version and found it to be very soft in appearance - my wife is not a picky viewer but she noticed this softness too. A week later we saw the HFR 3D (Sony 4k projection, RealD 3D), and this was a much sharper image.

    The only issue about HFR that I didn't like (my wife didn't care) was the video look of some of the initial scenes in Bilbo's house. Seems like a color grading issue rather than HFR or 3D specific issue. The theaters may need to re-calibrate their color schemes perhaps.

    I quickly grew used to the color issue and found I liked the HFR 3D version much more than the 2K 24 fps 2D version.

    One of the online 3D forums has comments that many noticed the 3D projection systems (where they watched) were not properly calibrated with the left and right images being separated between 1 to 15 pixels, which will cause ghosting and eye strain.

  • Thanks for mentioning this, I thought it was only the theatre where I watched it and even told them to align their projector. I watched the 2D 24fps version and I could constantly see that one side of contrasty edges was red and the other side green. Ruined sharpness in all wide shots.

  • "Now the first movie has grossed more than $1 billion, Warner Brothers should repay the $67 million subsidy the movie moguls sucked from Kiwi [New Zealand] taxpayers"

    ..."There is no doubt now that the deal with the movie industry was more about lining pockets than creating jobs." NZ politician Winston Peters

    http://www.stuff.co.nz/national/politics/8175895/Peters-Hobbit-subsidy-should-be-handed-back

  • Groaning and grunting the entire way to the back movie theater, that is...

    until the movie started,

    and then i was like; WHY DID ANYONE GIVE A BAD REVIEW?

    That movie was awesome...

    the 48p really gave me a push into an unknown 'realm'

    ok, so, maybe if the CGI team ran a better render engine (one with say, 8 or 10 light bounces for instance?!.) Cuz, The troll king totally didnt "mush" its way into the shot a few times,,, but whatever,

    I was gearing up for the worst movie of 2012, only to be floored by one of the best filmmakers out there,

    Personally; my hats off to Peter Jackson, at first, I shrugged at the notion to split this book into THREE movies?! But now I understand.

    And that dragon eye... WOW!

    Now, I can't wait to see The Desolation of Smaug!!