Non-linear-editor
Compositing
For audio recording:
For audio sequencers and daws:
New Apertus Hardware/Software-still running on bench, but RAW output, lots of promise.
Maybe these are obvious, but posting anyway. For RAW photo processing, UFRaw http://ufraw.sourceforge.net/ For the rest (stills), Gimp http://gimp.org
Regarding the Apertus project; it looks like they are prepping for a Kickstarter campaign to develop their own Apertus sensor front end.
If they raise their goal, they want to use:
Sensor | Size | Max FPS | Diagonal (mm) | Technology | Manufacturer | Price | Comments | ||
---|---|---|---|---|---|---|---|---|---|
CMV12000 | 12M (4096 x 3072) | 300 | APS-C | CMOS | CMOSIS | ~1000€ | 8, 10 or 12-bit output, Global Shutter |
CMOSIS however has not released this sensor yet and the latest ETA for sample parts are April 2012.
Simple with ffmpeg command line or a GUI for it to demux and place into another container (such as mov or mp4) without needing to transcode the video.. no generation loss, and fast.
Also GIMP is pretty shit for even in casual editing, the layout sucks, the workflow sucks, the interface sucks, and still cannot edit in 16-bit space yet, plus trying to use large softened brushes is really really really lagged on the visual feedback of what you're doing, and everything is buried in convoluted menus with a bunch of dumb unessential crap when they had better things to spend time on.
The only thing that measured up last time I looed was Krita.
There's also cinepaint which is a basic set of tools, but it just works, and has been used on motion picture before.
Blender new film project: Agent 327
New Blender 2.8 with modern OpenGL coming soon. (September 2017)
Current highlights of Blender newest build:
The denoising is of particular interest to me. This isn't a post denoise sort of filter- the denoising is using multiple passes to regenerate the image. This is of high importance for raytracing, as they are very noisy in the shadow areas.
Blender may be of use to you in creating custom 3D titles, motion graphics, etc... 2.8 takes a much more modern approach to 3D modelling, and removes many of the limitations within the current software, (old OpenGL, limited layers, archaic design).
There are literally thousands of tutorials on YouTube, and if you do find Blender not to your taste- it is a no-cost introduction to 3D Modelling for anyone, as the concepts are the same across all major 3D softwares.
Korn Video clip, 3D, effects and composite Blender:
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