@caveport in a large production it not practical to record room tone at the end. That's because it takes time to clear the room, and also as ppl drive away you will have car noise if you are working on an open set. Easier to record room tone during a break, and you can also listen a bit to make sure the sound is what you want.
@DrDave - You're right...I've heard of it now. I've just never seen that done on a pro set. There's certainly more than one way to skin the cat. But I'm trying to talk about the standard practices on film, tv, and commercial sets (in the US anyway) which have emerged over time. ...Usually for some good reasons.
FYI, for multiple cameras the AC (or whoever's swinging the slate) will call out "A and B cam marker" and then "C cam marker" and give unique claps in front of each.
Slates are VERY important on sets of any size and not just for impressing clients. Even on small shoots using a slate helps you stay organized. On bigger shoots they're crucial. If anything, most people don't put enough info on the slate. Listing your lenses, filters, ISO, WB, etc. all helps you move quickly in post and discover problems like soft back focus or other things.
Also on room tone, the common practice is to record a dedicated room tone take (the camera points up at the mic if it rolls at all) at the end of each set up. And yes, they do get missed sometimes due to time. That's why I like to do a shorter one after the first take--so that I'm sure to get one.
@matt_gh2 Did you carefully read my (and other members) reply to your mic challenge thread? A lot of the answers you ask regarding reverb (which you call echo, though if you do a google search you'll surely find some clear explanations of the difference) are there. Also, you should reread points 6 and 7 of location sound above. You have a number of options when it comes to reverb. The first option is to go to the location in question, record your associate/friend/partner reading the lines of the script corresponding to that locaction with your sound kit (do a few takes from different distances) then LISTEN to what you've recorded later on in a quiet location free of distraction. How does it sound? Sure there'll be reverb. However, a jail is SUPPOSED to have reverb since that's how sound waves will propagate and bounce in a small room with brick/concrete walls; that's the sonic signature of that kind of pace and it would sound wierd if the reverb was missing. Furthermore, if you have shots of another location intercutting the jail scene, or your character also has scenes outside of the jail, then the reverb reinforces his/her isolation during the jail scene(s) since the sound of an empty room/garage/tunnel is something almost everyone relates to intuitively.
Where reverb becomes a problem is when two or more characters that are supposed to be in the same space have different amounts of reverb in their dialogue tracks or when there is so much reverb that it becomes difficult to understand what your character is saying. The inverse distance law tells you that the closer the mic is to your character, the less of the roomtone (which reverb is part of) you will pick up relative to the voice, i.e. try to keep the microphone as close to the actor as possible (though sound perspective should be your guiding aesthetic principle). You can also baffle your location, reread your mic challenge thread for suggestions. Forget about fixing this in post as operating with a "I'll fix it later" ethic deprives your mind of the vitality that urgency imposes on you. I can't advocate that approach to any creative undertaking. Be curious, go out and get your hands dirty with a mic and a recorder, you'll be the better off for it.
Agree with el doctoro that leaving roomtone recording until the end is probably not best for reasons stated. I think it should be attempted to supplement everything you can get with each shot. I will have to disagree with the idea of using bass traps, however, as these are only important when dealing with substantial or prolonged low frequency waves. Not only is this issue not pertinent to speech, it wouldn't matter since all location dialogue ends up going through a high-pass.
Slates also make identifying and naming your files (which you'll be doing on a low-budget project) that much easier to get through. I did two shorts without a slate... Never again.
I will be updating the wiki soon to reflect the current status of the thread.
@spacewig Good advice - will definitely test on actual location prior to day of shoot. Will reread this thread and mic challenge responses. Apologies for any redundancy - my head is still spinning from the amount of good advice - still processing new information. Keep up great work - this is a good thread. Thank you.
@matt_gh2 No worries and I hope I didn't come across as patronizing. I just think it's important sometimes to reflect (no pun intended) on the information we absorb though I will agree that when a project is around the corner the amount of data we have to take in and process can be overwhelming.
I would try to experiment at the location with a little more lead time than one day. Like that you have some time to analyze your wave files and if you have any big concerns you can post them here for some feedback.
@spacewig Exactly - I will do multiple tests at location until audio perfected. Project is close but I think I have at least 2 weeks, might end up being rescheduled for 2 months. Should have enough time to perfect it. Thanks for all the advice - much appreciated.
@DrDave I meant that the Atmos recording is done immediately after each scene or location setup, not at the end of the day! I am also referring to what we actually did on location during my 6 years working for the Australian Broadcasting Corporation here in Australia. I was a boom operator for that time and believe me, when the Technical Director called for silence for one minute, EVERYBODY shut up, or they were hauled over the coals for being unprofessional and compromising the production. My experience is that cutting corners in ANY aspect of location shooting WILL reduce the quality or blow the budget of the production. Take your time, don't rush and make sure you get what you need. Don't fall for the bullshit line that we 'don't have time' to do it right. If there isn't time, then someone fucked up the schedule.
@DouglasHorn if you slate each cam, then you don't have a masterclock (unless you have a clock on the slate running faster than the framerate). Maybe I'm missing something--if there is an easier way to do it I would certainly prefer that to running around with a digital clock.
@spacewig totally agree with your point on identifying clips. Since we have a written schedule that is part of the set of computer files, technically we should not need a written slate on cam, but I must admit that when re-rendering clips that are say ten years old, you sometimes scratch your head and say, wtf is this? Or if the verbal slate is sometimes difficult to understand. Also, sometimes for whatever reason you have to go off schedule. If I look at a scene, I know immediately what it is, but suppose years from now someone else has to sort it out...I guess I'll have to get my slate out of the garage.
Bass traps: I will post this in a separate topic as I have a video that goes with it. Basically, blankets make the bass (and therefore the echos) more boomy as they act like a low pass filter by rolling off the treble. But your venue may not need them. I have to say I think they work great in a big space because everyone can hear each other better. In a big venue. Blankets affect directionality, which affects imaging.
It looks like you're new here. If you want to get involved, click one of these buttons!