Tagged with cs6 - Personal View Talks https://personal-view.com/talks/discussions/tagged/cs6/feed.rss Thu, 21 Nov 24 18:27:02 +0000 Tagged with cs6 - Personal View Talks en-CA How to setup Dell U2410 wide gamut monitor for color grading in CS6 and Resolve? https://personal-view.com/talks/discussion/6793/how-to-setup-dell-u2410-wide-gamut-monitor-for-color-grading-in-cs6-and-resolve Wed, 24 Apr 2013 04:57:21 +0000 inqb8tr 6793@/talks/discussions As my main monitor I use Dell U2410 connected via DVI to a hackintosh OSX ML. Since Premiere CS6 is not color managed as far as I know, I usually switch to sRGB profile of the monitor to get normal color saturation. It is a simulation of sRGB color space, but it is somehow "mushy". If I leave it at AdobeRGB preset mode that I use for everything else, colors of the video are over saturated, like any other non managed srgb content on a wide gamut monitor.

I need some advice here, can I somehow adapt my workflow to stay in AdobeRGB profile of the Dell monitor, and to have an accurate representation of colors in my editing and grading software (resolve)?

I don't have an external grading monitor, nor I plan to get one anytime soon. I don't need absolute accuracy here, only some decent reference point.

]]>
Adobe Creative Suite 6, CS6 topic https://personal-view.com/talks/discussion/2841/adobe-creative-suite-6-cs6-topic Thu, 12 Apr 2012 01:50:27 +0000 sohus 2841@/talks/discussions CS6 Production Premium applications:

  • Adobe Encore CS6
  • Adobe Media Encoder CS6
  • Adobe Story Plus
  • After Effects CS6
  • Audition CS6
  • Photoshop CS6
  • Prelude CS6
  • Premiere Pro CS6
  • Speedgrade CS6

  • An optimized Mercury Playback Engine that is faster than before in software-only mode, and also sports a broader range of choices in graphics cards.

  • Adobe Mercury Transmit gives Adobe I/O hardware partners, such as AJA, Black Magic Design, Bluefish444, Matrox, and MOTU direct access to the Mercury Playback Engine. Using external monitors, you’ll get full-screen playback while maintaining all the real-time performance benefits of the Mercury Playback Engine.
  • Warp Stabilizer and Rolling Shutter Repair, which were previously only in Adobe After Effects.
  • Unlimited cameras in Multicam.
  • New and enhanced editing tools such as adjustment layers very reminiscent of After Effects, trimming directly in the Program Monitor, and a redesigned Audio Mixer. You can now double click to apply effects to selected clips.
  • Three-Way Color Corrector effect, that uses GPU acceleration
  • Adobe Media Encoder is now fully 64 bit software with a much expanded preset list and more efficient batch encoding that makes multiscreen delivery a breeze.

After Effects part

  • Native support for Adobe SpeedGrade .Look files, cineSpace .csp files, and overrange IRIDAS .cube files.
  • Not only is Mocha still there, but you can launch it directly from within After Effects.
  • Global RAM cache. This is a vastly improved frame caching system that allows you to try different options and Undo without a penalty in productivity, as well as render and cache a comp’s work area in the background.
  • Persistent Disk Cache. Previews done in a previous session are saved and immediately available the next time you open a project.
  • New graphics pipeline. With more efficient use of OpenGL, the work environment in After Effects is more highly responsive and smoother. You’ll get faster manipulation of layers with graphical overlays such as masks, motion tracker points, and motion paths. Depending on the hardware, functions may be speeded by anywhere from 1.5 to 16 times!
  • Intelligent 3D Camera Tracker effect.
  • Ray-traced 3D rending engine giving you the capability to quickly design fully ray-traced geometric text and shape layers in 3D space. Pair this engine with, say an nVidia Quadro 2000, and you’ll see over 10 times the performance over CPU-only rendering by a stock Intel i7 3960X processor!
  • Variable mask feather lets you set any number of points along a closed maks and define the width of the feather on a per-point basis
  • Pro Import, previously available as a separate product from Automatic Duck, is now included with After Effects CS6.
  • Effects that were previously 8bpc now support 16bpc or 32 bit float including all of the HD plug-ins of the included CycoreFX HD Suite.

Links:

http://success.adobe.com/en/na/programs/events/1203_16108_nab.html
http://success.adobe.com/assets/en/downloads/guides/PL_CS6_WN_Reveal.pdf
http://success.adobe.com/assets/en/downloads/guides/SG_CS6_Intro_Reveal.pdf
http://blogs.adobe.com/premiereprotraining/
http://blogs.adobe.com/toddkopriva/
http://blogs.adobe.com/insidesound/


Trials:

http://www.adobe.com/cfusion/tdrc/index.cfm?product=production_premium&loc=en_us&sdid=JUJDJ&virid=adbe2012-JUJDJ
http://www.adobe.com/downloads/


Buy:

http://www.adobe.com/products/catalog/software._sl_id-contentfilter_sl_catalog_sl_software_sl_creativesuitecollection.html

]]>
Diagonal rain appears using GH2 + Premiere Pro CS6 without a hack https://personal-view.com/talks/discussion/6094/diagonal-rain-appears-using-gh2-premiere-pro-cs6-without-a-hack Mon, 11 Feb 2013 19:53:46 +0000 PeterParkorr 6094@/talks/discussions Hi,

I've been trying to work out why exporting some noisy low light footage in premiere pro CS6 is giving me 'diagonal rain' problems that aren't present in the original m2ts files from my GH2.

Reading two similar topics (below) the problem seems to be related to GOP length, which hack is being used, and the decoding abilities of certain players. But I shot this footage with the original firmware so this can't apply? Possibly it is a CS6 specific issue?

http://www.personal-view.com/talks/discussion/5120/please-help-problem-with-my-gh2-footage/p1 http://www.personal-view.com/talks/discussion/3804/strange-pulsing-diagonal-pattern-in-gh2-hack-footage/p1

It's not footage I can take again so any advice on how to export this without the noise would be amazing... I'm a beginner but not posted it there as the problem seems to be a complicated one.

I just uploaded the start of my edit to youtube for an example of the problem. Some of my footage was 24p and some was 50 fps 720p but the problem persists in all the export formats I've tried;

]]>
A train journey through India with my GH2 and no hack https://personal-view.com/talks/discussion/10263/a-train-journey-through-india-with-my-gh2-and-no-hack Sat, 26 Apr 2014 21:34:22 +0000 PeterParkorr 10263@/talks/discussions A video made with footage shot in April 2013 on a luxury train tour through Maharashtra.

Took me forever to edit wading through hundreds of clips! Second time I have used Magic Bullet Looks and first time using Warp Stabilizer in Premiere Pro CS6, lots of the footage was shaky because it was mostly filmed on a moving train (and my camera movement was pretty terrible at times but this was definitely a run/sprint and gun scenario).

Pretty happy with the outcome altho the laptop I coloured the film on is quite yellow it seems. Still not using a hack...

]]>
Which 4K to choose on GH4? (Too many notes, Mozart!) Talking heads shoot for 1080P output. https://personal-view.com/talks/discussion/11488/which-4k-to-choose-on-gh4-too-many-notes-mozart-talking-heads-shoot-for-1080p-output. Sat, 04 Oct 2014 14:06:25 +0000 mschubb 11488@/talks/discussions I'm an experienced shooter (GH2, EX1, Canons, etc.) and just got a GH4 this week. Was expecting to ease into 4K, shoot camera tests, try out workflows and then do something "real" in 4K somewhere down the line.

BUT - an unexpected project just came up and I'll be shooting doc interviews straight away. Producer just found out I have a GH4 and asked about shooting 4K -- mostly to have better reframing options in post.

My first (and second) instinct is to say "not a good idea" because I know I can deliver beautiful 1080P with no surprises in post. And no one on this project has 4K experience. Post will be quick: Adobe Premiere CS6, 1080P timeline and minimal grading if any. All the shoots will be interviews, interiors, nicely lit. SD cards limited to existing Sandisk Extreme Pro 95mb/s.

Frankly, the real problem is that I'm overwhelmed by the number of 4K recording options for resolutions, recording formats and data rates, with little time to figure things out. (And no time for testing so I can have my own professional certainty.)

Anyone with GH4/Premiere experience have any wisdom or suggestions about "safe and easy" 4K recording format settings for this situation? Or links to good discussions/posts about merits of the various 4K format choices on the GH4?

Any advice, help or links will be much appreciated. Thanks!

]]>
Premiere Pro CS6 reducing resolution of all exported video https://personal-view.com/talks/discussion/9353/premiere-pro-cs6-reducing-resolution-of-all-exported-video Wed, 15 Jan 2014 00:52:58 +0000 IVIaverick52 9353@/talks/discussions So this is the first I've seen this happen and I can't find any info online. Basically when I export a project in premiere I get severe aliasing and overall reduced resolution, no matter what setting. Exporting 1080p in MP4, DNxHD, uncompressed AVI all give the same results, resolution that's closer to 720p than 1080p. The odd thing is I've compared the out of camera MTS files (and even the DNxHD converted files used in the project) to the outputted files from Premiere, and they look totally normal. I'm using a GH2 with Drewnet T9 and it's been great but this is really stumping me.

My current workflow is: MTS files into AE > converted to 2.33 aspect ratio (1920x824) DNxHD format > footage imported and edited within Premiere Pro > exported as 175 bit DNxHD 1920x1080 master file. Note that the 2.33 conversion is strictly letterboxing via composition settings in AE and not altering the pixel dimensions (as those 1920x824 files don't show the pixilation).

One thing I noticed was that when I expand the video feed in Premiere it shows the pixilation that's outputted in the final format, but I wrote that off as simply being reduced resolution for real time playback that wouldn't translate to the final video. Also the preview remains pixilated even with no effects applied (only effects on clips are quick color corrector, Neat Video, and shadows/highlights).

Any insight would be greatly appreciated. I've included a still of the 175 bit DNxHD final video, and a matching frame of the original MTS file straight from the camera. Ignore the top and bottom margins, but look at the high contrast lines like on the Marshal logo, and the metal frame of the B-52 amp below it.

]]>
GH2 post production -Premiere Pro CS6 https://personal-view.com/talks/discussion/7773/gh2-post-production-premiere-pro-cs6 Tue, 13 Aug 2013 18:47:31 +0000 tokyo187 7773@/talks/discussions Pertaining to post production with the GH2 - Using slipstream 3 moon hack. As I attempt to bring in footage to Premier Pro CS6 the playback is hicuppy at best, starting with the audio cutting out. Would anyone have any workable preference for this situation. The media files all natively save to a private folder in which I transferred to my HDD. From there I took the footage into Premier. I began with opening the files, then after the hiccups, I decided to import, still same problems occur. Also using Dynamic Link, do you have to import all used media files to each different program?

Windows 8 Intel Corei7-3630QM Geforce GTX 680M / 4GB GDDR5 12GB RAM DDRIIII 750GB 7200RPM

hence, should have no problem running any of these programs in cohesion.

]]>
Workflow advice needed - GH2 Sanity 5.1 - Vegas 12 Pro, AE CS6, and Windows 7, where to start https://personal-view.com/talks/discussion/7358/workflow-advice-needed-gh2-sanity-5.1-vegas-12-pro-ae-cs6-and-windows-7-where-to-start Wed, 26 Jun 2013 05:43:03 +0000 lorilin 7358@/talks/discussions Hi all,

OK, so I've shot a bunch of footage now and need to put it all together. I'm doing the "behind the scenes" video for my partner's forthcoming album. I'll need to send a master to the record company for them to include on the DVD.

I've shot everything in Sanity 5.1 HBR (PAL), which has been super dependable. (Didn't use 24p because of the motion judder.) My worst beginner mistake is that some of my footage is pretty underexposed and will need to be lifted quite a bit. Color profile was smooth -2 all the way.

I can edit the MTS files natively in Vegas Pro 12 and it's plenty fast. But I'd like to do the color correction, titles, etc in AE so I can use ColorGhears (which I am loving!). That's where the confusion starts.

No matter if I open an MTS file directly in AE or export an AAF from Vegas to open in AE, the MTS files are unbearably slow to work with in AE. So my first question is if I should transcode my footage in Vegas before I send it to AE. And if so, what would be the optimal settings? I have the DNxHD codecs installed, and have downloaded 5DtoRGB as well, but am not sure about settings.

System: Windows 7 PC with 32GB 1600mhz RAM, GTX570 graphics card, Intel Core i7 processor, media files on external Raid 10 setup. My Adobe suite is from the Creative Cloud, so I have access to Premiere but don't really have time to learn a new NLE.

What I'd like to do is make my edit in Vegas, and then use AE for my grading/titles/effects etc. I'm super confused about the simplest way to set up my workflow, and about how to set up my project files in Vegas and AE for optimal results.

If anyone out there has any advice, I'd be really grateful! Anyone who helps out will have my undying gratitude (and a thanks in the CD booklet if desired!). And if my questions are too newbish, feel free to get in touch backchannel.

Cheers, Lori

]]>
After Effects CS6: 3D Glasses Effect Convergence Problem https://personal-view.com/talks/discussion/5557/after-effects-cs6-3d-glasses-effect-convergence-problem Sat, 22 Dec 2012 15:17:39 +0000 BlueBomberTurbo 5557@/talks/discussions I'm having a problem in AE CS6 when setting "Scene Convergence" in the 3D Glasses effect. If I move it from 0, it'll start leaving blank space to the left and right sides of each clip ( [empty][Left][empty][empty][Right][empty] ). It's visible in all view settings, but most apparent in Stereo Pair (Left/Right), which is needed for the final output. I read that you can scale the two layers individually to get rid of the problem, but all that does is scale both at the same time, in essence just resizing the issue. Any ideas, or tutorials around, that can solve this? Can't find much info about the 3D Glasses effect on the web at all...

]]>
Opinions from switchers of CS5.5 to CS6? https://personal-view.com/talks/discussion/5177/opinions-from-switchers-of-cs5.5-to-cs6 Mon, 12 Nov 2012 14:50:42 +0000 qwerty123 5177@/talks/discussions I'm guessing quite a few folks have experience here with CS5.5 and CS6.

I recently found someone to sell me the entire CS5.5 master collection for just under $100 (they are legitimate and it's not pirated). But.... I'm also a student and can get the CS6 production premium for around $450 (or so). The upgrade costs to CS5.5 to CS6 seem like they are almost as much as the CS6 student pricing.. so... I'm wondering if the new features (esecially in premiere cs6) are worth the extra money???

What is your personal view about cs6 vs cs5.5? :-)

]]>
Adobe CS6 trial versions are available for download https://personal-view.com/talks/discussion/3013/adobe-cs6-trial-versions-are-available-for-download Wed, 25 Apr 2012 22:09:54 +0000 Vitaliy_Kiselev 3013@/talks/discussions Adobe CS6 ESD Trials

Adobe Creative Suite 6 Production Premium

http://www.adobe.com/cfusion/tdrc/index.cfm?product=production_premium&loc=en_us&sdid=JUJDJ&virid=adbe2012-JUJDJ

Other downloads

http://www.adobe.com/downloads/

]]>
Adobe Premiere Pro 6 from CS6 https://personal-view.com/talks/discussion/2591/adobe-premiere-pro-6-from-cs6 Thu, 15 Mar 2012 16:30:12 +0000 sohus 2591@/talks/discussions Sneak peak at the Adobe Premiere Pro 6 interface:
I see some small improvements but not as much as I hoped.

I did see something about OpenCL as CUDA alternative.

]]>