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Software: Open source workflow
  • I know many of us are really happy using a proprietary architecture, in a proprietary environment with a lot of excellent proprietary softwares. Anyway we have also many good reasons to join and push forces into an OPEN, shared and community oriented philosophy.

    So I would like to share experiences and advices about the use of alternative free and open source softwares in our fields (photography and video). I do not know so much so it would be great to know your 'personal views' about that.

    I suggest to approach, at the beginning, the photographic field creating a list of open software to build a totally open source workflow.

    are you with me?
    =)
  • 19 Replies sorted by
  • This isn't software, but the Avid DNxHD post-production codec is free and downloadable for any editor/computer/OS that can use Quicktime. DNxHD is a lossless codec designed specifically for multiple generations of compositing and switching between programs and platforms. Also has offline and online editing resolutions.
  • Best thing is not to turn this topic in open source vs closed source debate. :-)

    I don't give a a shit if this is open source or anything.
    If it is good software, it is good software.
    If it is bad, but some cocksuckers are telling me - look, this is really bad software, but dude, it is open source, all I can say - fuck off.

    P.S. And I do not understand term "open source workflow", because I doubt that someone could call workflow opensource until he'll be shooting himself all the time and install webcams in every place, even in the closet.
  • lightworks is a very good free NLE software. soon opensource!
  • I think that matrox codec have more compatibility than dnxhd (they don't need quicktime), they're freeware and very powerful
  • rheinpirat, did you try lightworks to edit AVCHD?

    thanks for suggestion!
  • nope, I didn´t try it. but I wrote in an other thread...

    a moderator wrote about the codec support.
    http://www.lightworksbeta.com/index.php?option=com_kunena&func=view&catid=19&id=1277&Itemid=269

    Quicktime H.264 (playback performance dependant on CPU – transcode recommended)
    Quicktime AVCHD (playback performance dependant on CPU – transcode recommended)

    So container has to be mp4 or mov .mts doesn´t work.


  • Its worth looking into a free open source pre to post production workflow. All the apps and the workflow needed for the entire film making process.
  • Here is a research for the apertus program.

    http://szaszak.wordpress.com/linux/digital_cinema/

    apertus "workflow" under linux
  • @andres Interesting stuff. The Ephel camera looks amazing; http://cinema.elphel.com/en/elphelcamera Works very nicely with C-mounts and prices are very cheap too!

    Not going to argue about open source, but I love the philosophy.
  • Thanks @andres, hadn't heard about this. If only I had more time and money, I'd be right in there working on the perfect dual-body 3D rig.

    EDIT: correct credit : ).
  • Non-linear-editor

    1. Cinelerra ( linux ) http://cinelerra.org/
    2. Lumiera (Cinelerra fork at alpha stage) - ( linux ) http://lumiera.org
    3. Lives ( mac / linux ) http://lives.sourceforge.net/

    Compositing

    1. Jahshaka (3.0 version to be relaunched as proyect on january 30, 2012) http://www.jahshaka.com/
    2. Blender (node based) - ( windows / mac / linux ) http://www.blender.org/development/release-logs/blender-242/blender-composite-nodes/
  • For audio recording:

    1. Audacity http://audacity.sourceforge.net/ ( windows / mac / linux )

    For audio sequencers and daws:

    1. http://www.personal-view.com/talks/discussion/1840/free-sequencers-and-daw#Item_12
  • New Apertus Hardware/Software-still running on bench, but RAW output, lots of promise.

  • Maybe these are obvious, but posting anyway. For RAW photo processing, UFRaw http://ufraw.sourceforge.net/ For the rest (stills), Gimp http://gimp.org

  • Regarding the Apertus project; it looks like they are prepping for a Kickstarter campaign to develop their own Apertus sensor front end.

    If they raise their goal, they want to use:

    Sensor Size Max FPS Diagonal (mm) Technology Manufacturer Price Comments
    CMV12000 12M (4096 x 3072) 300 APS-C CMOS CMOSIS ~1000€ 8, 10 or 12-bit output, Global Shutter



    CMOSIS however has not released this sensor yet and the latest ETA for sample parts are April 2012.

  • @rheinpirat

    Simple with ffmpeg command line or a GUI for it to demux and place into another container (such as mov or mp4) without needing to transcode the video.. no generation loss, and fast.

    Also GIMP is pretty shit for even in casual editing, the layout sucks, the workflow sucks, the interface sucks, and still cannot edit in 16-bit space yet, plus trying to use large softened brushes is really really really lagged on the visual feedback of what you're doing, and everything is buried in convoluted menus with a bunch of dumb unessential crap when they had better things to spend time on.

    The only thing that measured up last time I looed was Krita.

    There's also cinepaint which is a basic set of tools, but it just works, and has been used on motion picture before.

  • Blender new film project: Agent 327

    New Blender 2.8 with modern OpenGL coming soon. (September 2017)

    Current highlights of Blender newest build:

    • GPU accelerated rendering (CUDA & OpenCL - multiple 1080Ti or Vega GPU Rig)
    • New multi-pass denoise
    • Unlimited rendering nodes (you can build a small render farm with used Intel server chips)
    • Cycles rendering engine (used in Open Source & Proprietary software: C4D; Poser)
    • Disney Shader nodes now fully implemented

    The denoising is of particular interest to me. This isn't a post denoise sort of filter- the denoising is using multiple passes to regenerate the image. This is of high importance for raytracing, as they are very noisy in the shadow areas.

    Blender may be of use to you in creating custom 3D titles, motion graphics, etc... 2.8 takes a much more modern approach to 3D modelling, and removes many of the limitations within the current software, (old OpenGL, limited layers, archaic design).

    There are literally thousands of tutorials on YouTube, and if you do find Blender not to your taste- it is a no-cost introduction to 3D Modelling for anyone, as the concepts are the same across all major 3D softwares.

  • Korn Video clip, 3D, effects and composite Blender: