Tagged with sfx - Personal View Talks http://personal-view.com/talks/discussions/tagged/sfx/feed.rss Sat, 02 Nov 24 09:38:55 +0000 Tagged with sfx - Personal View Talks en-CA HitFilm Pro 12, Studio and Express http://personal-view.com/talks/discussion/7068/hitfilm-pro-12-studio-and-express Sat, 25 May 2013 14:23:35 +0000 Vitaliy_Kiselev 7068@/talks/discussions

The dream of integrated non-linear editing, visual effects and compositing is a reality with HitFilm 2. Jump between your editor sequence and visual effect shots with a single click.


Short review:


  • NLE video editing
  • Particle simulator
  • Atomic particles
  • Shatter
  • Lights & flares
  • TV & film damage, Grain and dirt
  • Procedural simulation of light and fire
  • A compositor's toolkit including animation
  • Color correction & grading
  • Keying & extraction
  • The complete 2D & 3D tracking package
  • 3D compositing

Programs site - http://hitfilm.com/

Runs on - PC, coming up to Mac this year

Price from - $149

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Magic Bullet's "Tempo" short film http://personal-view.com/talks/discussion/5871/magic-bullets-tempo-short-film Tue, 22 Jan 2013 22:29:18 +0000 ahbleza 5871@/talks/discussions I had the pleasure of attending a screening of Magic Bullet's "Tempo" short film tonight, with the director and producer, Seth Worley and Aharon Rabinowitz, who answered questions from the audience.

It was quite interesting hearing about how they put the production together. There's a lot of the budget in the set design and special FX, but also some shots are done with practical effects where you might think it's SFX (such as the bullet through the laptop.) They showed a lot of the behind the scenes and pre-production. The short was quite well done, and of course shows off some of the advanced features of some Magic Bullet products, especially for animating swarm behavior, as well as realistic 3-D explosions and fires. Seth now works full time for Magic Bullet, as a director.

They started production on October 1st, and principal photography took two days at the end of October in Tennessee. SFX and post production took around six weeks.

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